Activity: 20 mins Deconstructing the design of an OER

Workshop activity

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Gráinne Conole
30 June 2009

  • Explore the follow OER of part of the K113 course
  • Try to represent one (out of the first two) extracts in CompendiumLD
  •  

    How do the designs compare to those created by Perry Williams ?

  • Each group now revisits one (out of two) extract of K113 and looks at how patterns can be used to make it more collaborative.

  • Share your thoughts and feedback here

  • One person from each group goes with their design to the next group and explains it.

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Gráinne Conole
12:42pm 30 June 2009


Summary of discussions - 30th June

 

  • How do we create the visual representation and what did you think of it? How was it for u?
  • CompendiumLD gives you an easy to follow structure, don’t know if it would be so easy for someone who wasn’t IT-savvy (we are used to these kind of modeling approaches)
  • Looked at extract 2: basic tasks on the task line, another line of tools
  • Tried to link Learning Outcomes to the tasks
  • Put in blogs with links
  • Was it easy to get the detail about what the student was doing in each case? Yes
  • Thinking sequential can identify things that don’t make sense, in some ways therefore it exposes some of the difficulty of what the student is being asked to do
  • Did you see any underlying patterns of things?
  • When you try to analyse a resource by itself – read some thing, do this, write in journal, etc… i.e. a pattern of interactions which you can see more clearly when represented visually
  • Activity 1: exploring lives – has a deep and surface level; how do we handle this simultaneously in CompendiumLD? This relates to the different perspectives of Learning Design, as well as level and granualarity
  • What is the added value of each representation? Is the representation adding something on top of the actual resource?
  • We had a lot of problems in doing this, creating the representation without reading the text is v difficult, actually therefore what we did was try and convert a rich narrative into a simplistic form following the bullets, therefore is very flat; issue of ownership if you didn’t create the resource – need to be clear of the value
  • Balance of power and limitations of visual designs
  • Balance of creater and users/reusers of OER
  •  “I haven’t time to read through this OER to know if its any good” So what type of representation would tell us if this is any good and whether its relevant for me
  • Is there an issue in terms of whether the design is inherently ”good”
  • Three layers:
  • 1. Design
  • 2. Opinion of goodness
  • 3. Discussion/context
  • “Socialisation of designs”

 

 

 

Gráinne Conole
12:44pm 30 June 2009


Represents of K113 from Perry Williams

1. Extract 1

2. Extract 2

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