Designing game-based learning activities in Second Life
0075 ALTC 2009 Maria Toro-Troconis, Martyn Partridge
ALT-C 2009 Session: This Cloud has been set up to aggregate live blogs, comments, discussion and links for this session.
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Comment 1 by Rebecca Galley
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Rebecca Galley
2:27pm 9 September 2009 (Edited 8:54am 3 December 2009)
Imperial College's research showed that a higher percentage of females felt they benefited from edu-second life than males - this contradicts gaming stereotypes.