Problem-based learning spanning real and virtual words: a case study in Second Life

From ALT-J, 2008. "...university students were tasked with building an interactive learning...

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Peter Beaumont
10 June 2010

From ALT-J, 2008. "...university students were tasked with building an interactive learning experience using Second Life as a platform. Both problem-based learning and constructionism acted as framing pedagogies for the task..."


"...university students were tasked with building an interactive learning experience using Second Life as a platform. Both problem-based learning and constructionism acted as framing pedagogies for the task..."

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