Donatella Persico and Francesca Pozzi: SUSTAINING LEARNING DESIGN AND PEDAGOGICAL PLANNING IN CSCL
This paper proposes a framework based on 4Ts (Task, Team, Time and Technology) describing the main dimensions of pedagogical planning of CSCL activities. The four dimensions are interdependent and design decisions concerning each of them should take into account the other three. It is proposed that this framework is used in connection with the other Learning Design resources and tools presented at the workshop.
Extra content
Mapping existing Learning Design approaches
Organizational concern:
Finding a systematic approach to support LD
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Developing tools for the support teachers’ LD, but also “understanding” what LD is (good point). Teacher do not perceive as designers (my comment).
Special interest in collaborative LD, approach used to train teachers in the use of technology and pedagogy for collaboration.
Study on teachers designing CSCL, 4 elements identified: task, time, team and technology
Mapping existing design approaches based on the following dimensions (proposal): target users, underlying pedagogy, degree of formalization, type of representation, ease of automation, level of abstraction, ease of reuse
Marcelo Fabián Maina
14:36 on 13 October 2011
Mapping existing Learning Design approaches
Organizational concern:
Finding a systematic approach to support LD
+
Developing tools for the support teachers’ LD, but also “understanding” what LD is (good point). Teacher do not perceive as designers (my comment).
Special interest in collaborative LD, approach used to train teachers in the use of technology and pedagogy for collaboration.
Study on teachers designing CSCL, 4 elements identified: task, time, team and technology
Mapping existing design approaches based on the following dimensions (proposal): target users, underlying pedagogy, degree of formalization, type of representation, ease of automation, level of abstraction, ease of reuse
Marcelo Fabián Maina
14:37 on 13 October 2011

John Cook
7:55pm 10 October 2011
Useful intro giving definition of LD, taking us through IMS LD to players "aimed to produce and manage ‘runnable’ design artifacts". This is followed by pedagogical planners, the "importance of the artifacts this process produces lies in their reusability by other designers", which further discussed in the context of CSCL, something I am very interested in. I like the notion of “inspirational” tools and would like to learn more about this.
The authors usefully extend discussion of their proposed framework, which identified 3Ts, that is Task, Team(s) and Time. Specifically, recent thinking is that "the role of Technology should be made visible in the framework and that the importance of student agency should be specifically born in mind when designing CSCL". So we get a 4th 'T' = Technology
A questions that arises for me is where does learner agency (which is mentioned) fit in? I also wonder if all the links between the 4Ts in the Figure are of equal weight?
I very much look forward to finding out more in our workshop session and applying the model to my 2 cases.