EOR: Example uses of the Ecology of Resources Design Framework

Cloud created by:

Joshua Underwood
22 November 2012

Skim through the presentations (embedded below) to get a feel for how the EoR design framework has been used in:

  • design of support for better connecting primary school and home numeracy learning using tablet PCs.
  • co-design of technology-enhanced learning about sustainability with teenagers.
  • co-design of BYOD support for self-managed learning field trips with teenagers.
  • workshops with teachers designing technology-enhanced participatory science inquiry activities for secondary & primary school.
  • participatory design of an Android app for foreign language vocabulary learning with self-directed adult learners.
For a more detailed description of the framework and worked examples see the EoR Design Framework & Models Wiki.

These examples are used with EoR Phase 1 Cloudscape

Go to OLDSMOOC-Week2-Web | OLDSMOOC-Week2-on-Cloudworks

You can leave feedback on any activity in the discussion around the corresponding cloud and/or using the feedback form.

Creative Commons Licence
This work is licensed under a Creative Commons Attribution-ShareAlike 2.0 UK: England & Wales License.

Extra content

Embedded Content

Introduces the EoR framework and describes its use with teenagers in co-designing technology enhanced experiences to support learning about sustainability.

Introduces the EoR framework and describes its use with teenagers in co-designing technology enhanced experiences to support learning about sustainability.

Accessible Alternative
added by Joshua Underwood

Introduces the Ecology of Resources Design Framework and describes its use in designing support for: 1) Connecting home and primary school numeracy learning using tablet PCs. 2) Self-managed learning and use of personal technologies in field trips.

Introduces the Ecology of Resources Design Framework and describes its use in designing support for: 1) Connecting home and primary school numeracy learning using tablet PCs. 2) Self-managed learning and use of personal technologies in field trips.

Accessible Alternative
added by Joshua Underwood

Describes the use of the EoR framework with science teachers in the design technology-enhanced participatory science inquiry activities.

Describes the use of the EoR framework with science teachers in the design technology-enhanced participatory science inquiry activities.

Accessible Alternative
added by Joshua Underwood

Describes use of the EoR in the design of an Android app for foreign language vocabulary learning.

Describes use of the EoR in the design of an Android app for foreign language vocabulary learning.

Accessible Alternative
added by Joshua Underwood

Contribute

Contribute to the discussion

Please log in to post a comment. Register here if you haven't signed up yet.