Cloudworks and Google Groups in Tandem: What knowledge do staff need to produce an effective multimedia learning experience?

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Sue Watling
18 January 2013

There is a real sense of a DIY Multimedia Group coming together over on Google Groups https://groups.google.com/forum/?fromgroups#!forum/olds-mooc-diy-multimedia.

I've posted suggestions for the first collaborative group task and am copying them here should anyone be passing and think it looks interesting or relevant to their own areas of work. 

So, where to begin????

DIY Multimedia for me is less about the tools and more about the way the content can be used to support teaching and learning. I’ve see examples of poor learning experiences produced with high cost software while powerful messages are delivered through low end technology. In an ideal world we’d have the best facilities but all too often have to make do with what we already have rather than what we’d aspire too!

You're all correct suggesting we need to capture what we will be covering. We should begin by contributing the areas we feel are essential components of DIY Multimedia learning design where theory is mixed with the practical e.g. DIY staff have to think about media capture, production and storage as well as a diversity of user experiences and how best to story board to capture the different elements.

Like many institutions, at Lincoln we are looking at the affordances of free software as part of a 12 month project looking at embedding open educational resources (see http://oer.lincoln.ac.uk). The cost and learning curves required for branded software can be a barrier to a DIY approach so I introduce staff to Audacity for audio; for video I start with Windows Media Player/Jing/Screenr etc. All these have limitations but for short clips on specific learning activity they can be enough. I use Camtasia for anything more complex and am hoping to spend some project money to make this more widely available. Brian – you mention Captivate, Articulate etc which I’ve worked with. If they’re areas you’d like to explore further then please so feel free to take this on. I can do the same with the software mentioned above. If anyone else wants to offer other programs please do.   

Task One: If you all agree, the first task is to throw in all the different elements to decide:

What knowledge do staff need to produce an effective multimedia learning experience?

 

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Jonathan Vernon
7:43pm 22 January 2013


There is always the issue of exprctations - what do students expect? From school and college these days they are used to the basics. What is the next step up? Not the 'fancy' e-learning created for Learning & Design at £25k per hour - but zero budget internally? Think of a Good PowerPoint and you could shift this in the direction of a blog and e-portfolio with WordPress. Xerte is free and is a ready made platform for accessibility too. Far, far more significant is the quality of writing, the thinking behind activities. This is the key word. then the usual communication tips : grab their attention, use narrative, get them invokved, make them think and put themselves in the picture, have interaction not just online but with pen and paper and perhaps followed by a live discusion on some platfirm such as Google Hangouts. Use video, even an engaging lecture - just offer it with a tool that allows it to be chunked and stopped - and include a transcript. Camtasia does the job. Captivate is great for video. Survey monkey for a quiz. Have I mentioned QStream? Free. Send sets of interactive MCQ out to student's phones.

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