Presentation by Shailey Minocha at Researcher 2.0 workshop, 10th February 2009
118 viewsShailey draws on her experience of researching in second life and how it can be used as a platform for conducting research.
She was initial skeptical but now sees a lot of benefits to using it.
Second life is a 3D-interactive world, much more human experience that 2D- environments, a sense of 'being there'.
Some of her previous research on students' experience of using blogs and wikis highlighted that they had difficulty critiquing each others work because they didn't know each other well enough. Second life provides a space for socialisation.
Second life to support research
Research meetings, networking, virtual collaborations
Seminars, conferences, share resources
Second life as a platform for conducting research
Conduct interviews, observations
Evaluate prototypes of concepts and designs
Bring in real data and develop simulations
PhD Supervisions in second life plus email, sense of visual presence and a sense of place, large pool of praticiants, transcript of text conversation or audio record of conversation
Sense of realism which is hard to match in other online environments, but there is a steep learning curve, it takes less time to learn to use Skype, flashmeeting or Elluminate. Also demanding systems requirements - graphics card, memory broadband, etc.
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Discussion
Two bodies of literature I've found invaluable are those that discuss online
research metholodologically and virtual ethnography.
Some of it is 10 years old or more. Historical perspective is useful,
for I find we like to think "this is all new" when in fact it's a turn of a wheel.
Suzanne Aurilio
3:07pm 10 February 2009
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