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Creativity, Flow and Learning in Online Games

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Rebecca Ferguson
15 May 2017

Johanna Hall

Flow (Csikszentmihalyi, 1975) has been recognized as a beneficial outcome of playing games and a possible facilitator for learning. Flow experienced in a social context may have a greater effect on learning and creativity than Flow experienced alone. While creativity has been investigated in other domains such as music, there is a dearth of literature examining how creativity is instantiated in online games, how it relates to flow and how it may benefit learning. Through expounding the relationships between creativity, flow and learning from an evaluation of relevant literature, this presentation aims to identify areas for further research.

 

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