The web-site is now in readonly mode. Login and registration are disabled. (28 June 2019)

Creativity, Flow and Learning in Online Games

Cloud created by:

Rebecca Ferguson
15 May 2017

Johanna Hall

Flow (Csikszentmihalyi, 1975) has been recognized as a beneficial outcome of playing games and a possible facilitator for learning. Flow experienced in a social context may have a greater effect on learning and creativity than Flow experienced alone. While creativity has been investigated in other domains such as music, there is a dearth of literature examining how creativity is instantiated in online games, how it relates to flow and how it may benefit learning. Through expounding the relationships between creativity, flow and learning from an evaluation of relevant literature, this presentation aims to identify areas for further research.


Extra content

Embedded Content


Contribute to the discussion

Please log in to post a comment. Register here if you haven't signed up yet.