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FRI: Including Everyone Project (Cathy McGovern)

A knowledge sharing series of How To guides to aid the production of accessible e-learning.

Cloud created by:

Cathy McGovern
7 January 2019

Project Title – IncludingEverybody; A project .

A knowledge sharing series of How To guides to aid the production of accessible e-learning.

‘… the future is already here — it’s just not very evenly distributed’ (Gibson, 2018).

Developments in technology are evolving rapidly and increase the means to include a diverse range of people who would not traditionally have had access to knowledge capital. Moreover, developments in mainstream consumer technologies have reduced the gap between what was specialized assistive technologies and mainstream off-the-shelf products with built-in inclusive design (James & Draffan, 2018). These technologies could benefit many, if they have digital access, are aware of them, and have the digital literacies to utilise them (McGovern, 2018).

The UN Convention on the Rights of Persons with Disabilities (UN General Assembly, 2007) promotes, ‘the design, development, production and distribution of accessible information.’ This knowledge sharing project is prompted by a noted lack of awareness. Firstly, the World Health Organisation points out that, “unless professionals and people with disabilities are aware of their (assistive devices) existence, they will not benefit from them, so information sharing and awareness is vital” (2011, p. 188)

Critically engaging with the actual steps involved in reducing exclusion is significant to addressing the reality that meeting the learning needs of some may create barriers for others (Griful-Freixenet, et al., 2017). Doing this also important for people who experience exclusion from mismatched human interactions, from a temporary injury or context, or from a situation (Microsoft, 2016). Potentially us all, in fact.

The IncludingEverybody project will create and disseminate video tutorials of the step-by-step process involved in creating accessible and inclusive digital artefacts in popular medias. An associated blog will provide the same information in textual and liner form, offering a different but equivalent representation of the same information. The blog will also function as a live e-curation resource with hyperlinks and multimedia resources embedded, a reference list, and a comments section to allow interaction and user generated content. Each shared artefact will carry a CC-BY-SA licence with attribution to

The first phase of the IncludingEveryone project and conference presentation focuses on what content creators need to know about inclusive design and accessibility in various medias. This is an important area as knowing ‘how to’ increase usability and accessibility of digital resources may have a significant impact on how effectively they convey the intended information.

Extra content

Text content of H818 Conference presentation 15Feb19: 

IncludingEveryone Resources

For slides, alternative formats, and other resources:

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An implementation of a ‘How To’ knowledge sharing project on Inclusive practices


Cathy McGovern.



Why the IncludingEveryone Project?

 ‘… the future is already here — it’s just not very evenly distributed’ (Gibson, 2018).



What is the project about?

•   Creating digital 'How To' open education resources (OER) which both illustrate and embody inclusive design elements.

•   An accompanying blog which details and explores the process.

•   The use of networking and social medias to highlight and disseminate useful digital practices.

What is good now

•   Growing awareness of diversity of learners needs, context, preferences.

•   Built in accessibility  E.g. Microsoft, Apple, Android.

•   Universal Design for Learning.

•   Inclusive Design.

•   Social media as voice for those previously voiceless.


•   Accessibility, usability, and inclusive design considerations are complicated

•   Users need to be involved.

•   Standards do not address all issues.

•   Legislative compliance problematic.

•   Any solution for one may cause difficulties for others.


What could be

•   Inclusive practices as habit.

•   Accessibility and user choice the norm.

•   Content creators create digital artefacts that use good practices.

•   Easily accessible, up to date information.



Social Media to

Create and curate engagement and support just in time learning.


Disseminate, critique, amplify and support inclusive practices.


Will you join me in working towards IncludingEveryone?


@IncludingEvery1 on Twitter.

YouTube Channel at


Or email


Cathy McGovern
17:12 on 14 February 2019

Embedded Content

Powerpoint file of IncludingEveryone Presentation

Powerpoint file of IncludingEveryone Presentation

Accessible Alternative
added by Cathy McGovern