Designing a Climate Change Game for Interactive Tabletops
Stefan Kreitmayer, Thursday 3rd June, 12:15 pm - 12:30 pm, Student Presentations 2, JLB Meeting Room 1
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28 May 2010
Not yet a PhD student but would be soon right now he is a visiting student.
Interactive tabletops have a screen on the table (?) makes it quite special in doing collaborations and also playing games. If you can share control you can make games completely different.
He’s talking about political and religious societies use persuasive games.
Modes of gameplay: competition (e.g. chess), cooperation (e.g. strategy games) and collaboration (e.g. solving a jigsaw). Cooperation is difficult to observe – and hence excludes them from his 4 mth project here but would include it in his PhD.
His games he developed are based on climate change (he likes the moral message).
He built a game with 2 versions: 1) for competition and 2) collaboration. His games are about building houses.
He lets people play the game but get two questionnaires (pre and post test) – they get the same questionnaire. There are problems with measuring people’s beliefs and hence very tricky.
Slight problem with PPT who does not want to show his pics luckily he has it in PDF as well.
He’s showing pictures of the table-top machine – and the game starts on the moon. In the competition version it is how quickly the participants make the house – with the winner being the first person to complete.
When there was a problem in fitting the houses you will need to blow up the planet and start again – some people had ethical problems with blowing up the planet.
Hasn’t had much time to analyse his data since the experiment finished last Friday. He has video data and hopes to statistically analyse his data as well.
How hard is it to map things from a game to the things you care about such as climate? That’s a tricky one – thanks for that! We’re looking at the big effects of persuasion. You can say text can change people’s beliefs and games can do that as well.
You’re trying to persuade people of a particular belief ... he is in a building in which he works where he is behind a window – I can play the game and win it but does not mean it change my views? I think it depends on your view as in whether violent games make violent people. I have no opinion on that.
What do your pre-test and post-test questionnaires have in them? The questions relate to such things whether they would like a power-energy station near their place. Immediate pre and post test are not always accurate perhaps a delayed post test might be better.
11:05 on 3 June 2010
<div style="width:425px" id="__ss_4496417"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/stefankreitmayer/kreitmayer-crc2010-presentation" title="Persuasive Games on Tabletops">Persuasive Games on Tabletops</a></strong><object id="__sse4496417" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=kreitmayercrc2010presentation-100614075421-phpapp01&stripped_title=kreitmayer-crc2010-presentation" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse4496417" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=kreitmayercrc2010presentation-100614075421-phpapp01&stripped_title=kreitmayer-crc2010-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object><div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/stefankreitmayer">stefankreitmayer</a>.</div></div>
13:27 on 14 June 2010