Key Principles of a Design Studio
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29 October 2010
At the Swiss Design Network Conference today we discussed at a workshop some of the key principles of a design studio:
Exchanging, Experimenting, Exciting, Experience, Exploration, Knowledge Sharing, Knowledge Integration, Collaboration, Communication, Coffee Breaks or 'non-breaks', Physical Space, Structure Time, Distractions, Protected Space, Separated Space, Freedom, Social Behavior, Competition, Flexibility, Recourses, Access, Tools, Sharing Recourses, Practical Skills, Pragmatics, 'Hands-on', Integrate with practice, Spontaneity, Listen, Open, Observing others, Voyeurism, Intuition.
Participants agreed that these key principles are good practices in design studio education that are worth keeping in future learning environments.
Intuition is an interesting concept. The participant felt that you get a feeling for what design is and what it means to be a designer in the studio environment. You learn to distinguish good and bad designs, just by being exposed to the work and process of others. Critiquing is a central activity to learn to distinguish between good and bad design. But a critique is not necessarily very direct but rather indirect in actions rather than words. This might be a problem in online communication. Here you only have words to express your critique directly.
18:03 on 8 November 2010 (Edited 10:37 on 9 November 2010)