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Session 1: Tools and Resources (Mike Sharples)

Cloud created by:

Yishay Mor
2 October 2011

Chair: Mike Sharples

Rapporteurs: Marta López, Begoña Gros

This cloud is a nexus for the "Tools and Resources" session at ASLD 2011. It includes the papers accepted for that session, and notes of the discussion around them.


Themes and issues which emerged from the discussion

  1. How to support teachers in enhancing their practice?
    We considered the gap between classroom practice and expertise needed to use LD tools, and the ddifficulty of capturing the complexity of classroom practices in LD. We noted that this is reminiscent of discussions on expert system in the 1980s - capturing requirements, eliciting tacit knowledge, understanding contextualised practice, representing situated practice in a form that adequately represents the complexity.
  2. Integration - of LD tools, and of tools and approaches, and of tools and practice. 
  3. Narrowing the gap: Abstracted theory <-> theory-informed dynamic representations <-> contextual practice. What should be the intermediate representations? Design patterns?
  4. Enabling creativity - how to capture and share creativity, in the design and in the teaching practice

Extra content

Embedded Content

Photos of the session

Photos of the session

added by Brock Craft

added by Yishay Mor

added by Yishay Mor


Adi Kidron
1:50pm 17 October 2011

Learning Design for Mass Production of Content

Time To Know (T2K) offers a holistic solution to 1:1 computer classes that includes:

  • interactive content covering the full curriculum
  • a Digital Teaching Platform (DTP) for real time class management
  • authoring tools to support design and production of learning activities
Faced with the need to produce hundreds of lessons per year, T2K had to find a way to design and produce quality, interactive content in a cost-efficient process.
More than 100 content developers, mostly teachers, are designing learning with the T2KContent Generating Environment which highly supports execution of the design and focus on the representation of the end product while designing the learning.
Attached are several documents to describe the tools and the different insights gained.

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