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London Web Accessibility mini-conference 2012 / notes

Cloud created by:

Nick Freear
24 September 2012

A more formal write-up to follow...

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Notes

#a11yLDN'12

KEYNOTE - Alison Smith, PeskyPeople.

 

The future is deaf - we are invisible

10 million 2011 --- 14.5 M 2013

A deafie's digital life - V interesting timeline.

1980 - first closed captioned TV serives (USA)

 

TDD concept was developed by James Marsters d 2009 deaf dentist + private airplane collected old teleprinter machines.

* http://Universalsubtitles.org

* #SubtitlesNow / UK

* #CAPTIONthis / USA

 

6 June 2012

 

ScraperWiki

 

Q. - "closed captions" v. subtitles / audio description.

>> See "joe clark"

 

2m have hearing aids only 1.4m use them regularly.

 

Q. - captions aren't the universal answer.

For many who sign/BSL, English is a second language.

 

--

HTML CodeSniffer

 

 

--

Game Accessibility Guidelines, Ian Hamilton,

 

http://twitter.com/ianhamilton_

 

* Why?

** Worth $78 bn - global,

** Bigger than music + movie (combined),

 

"Pod cap" - Games House

* Research, USA 15% declare disability, 20% casual gaming have disability,

* Games for physiotherapy, escapism, fine motor skills, "prescribed"

 

* "In the corner of his room, a portal (World of Warcraft), not Travis ? in a wheelchair, but X in a game.."

 

 

* Web accessibility - visual, hearing, cognitive, physical

* Gaming - plus, speech - yay!

 

* Red & green teams - red/green colour blind,

** By chance, a tester was colour blind - alternative colour schemes,

** Better - use shape as well as colour..

 

* Sound - stereo sound - where am I being shot from?

** Indicate on-screen

 

* Cognitive - no longer have big manuals ("bad old days"), introduce concepts in-game, contextual hints...

** Introductory text - disappears on a timer.

*** Much better to use a button "Click to continue"

 

* Physical/motor impairments - 

** Make controls configurable,

 

* Patching is possible for some consoles now, but costly - lots of testing,

 

 

* Speech impairments - Kinect

** Online multi-player games - actively exclude people with insufficient comms. skills - professional gamers,

** Halo - came up with "My party details" - matchmaking social preferences - "Chattiness" - Chatty; "Motivation" - Good time..

 

* Ian went out to talk, raise awareness, but kept being asked "where are the guidelines"

 

 

Game accessibility guidelines

http://www.gameaccessibilityguidelines.com/guidelines/about/

 

"This should be required reading for all game devs, ever. Because we exist, and we want to buy your games."

- Silas Humphreys

 

Statistics - games are riddled with analytics, add hooks for accessibility settings..

 

--

OU Player - question - screen reader reading of captions - WAI-ARIA live region?

 

 

--

 

GReAT project, City University,

http://city.ac.uk/informatics/school-organisation/centre-for-human-computer-interaction-design/research/projects-list/great

http://www.soi.city.ac.uk/great/

http://vimeo.com/aphasiatech

Email: GReAT@city.ac.uk

 

"Gesture Recognition in Aphasia Therapy"

 

-- Stephanie Wilson

 

Tool design

* User sees gesture demonstrated twice

* Is invited to copfy the gesture

 

Tool denign

* 3 levels

 

Features

* Separate keyboard - 4 buttons

*..

* In isolation/ in context,

 

Lessons - 4:

1. Direct mapping

2. Simplicity

3. Consistency

4. Reward

 

 

--

Elluminate replacement - 10-11 October demonstrations,

* Check with Will - should I go..

 

 

Strobe Media Playback

* Open source media framework

 

http://www.osmf.org/strobe_mediaplayback.html

http://www.adobe.com/uk/products/adobeconnect.html

 

* Mandated by Federal ? Commission,

* customizable font colour, font size, font family

 

 

--

"The Digital Void"

 

johngalloway@hotmail.com

http://johngalloway.info/consultancy.html

 

* Vulnerable people

* At boarding school - develop use of social networking tools,

* ..But returning home, no one to support their continued use of social tools,

* ..Social relationships ruptured,

 

http://appsforgood.org/

 

 

--

"So Accessibility is important, now what?"

Julian Harty

 

http://uk.linkedin.com/pub/julian-harty/13/104/5a0

http://code.google.com/p/eyes-free/

 

Selenium testing

 

* Direct action - write code,

* Influencing - eg. product manager,

* Time matching

Nick Freear
08:29 on 24 September 2012

Embedded Content

Making videos more accessible to the deaf and the hard-of-hearing, by Oliver Nourry / Quelios.fr

Making videos more accessible to the deaf and the hard-of-hearing, by Oliver Nourry / Quelios.fr

added by Nick Freear

a11yLDN The Future is Deaf, by Alison Smith / Pesky People

a11yLDN The Future is Deaf, by Alison Smith / Pesky People

added by Nick Freear

Tools for Captioning YouTube Videos a11yLDN2012, by Graham Armfield / Coolfields Consulting

Tools for Captioning YouTube Videos a11yLDN2012, by Graham Armfield / Coolfields Consulting

added by Nick Freear

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