1 EOR: How to develop an Ecology of Resources model
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21 November 2012
Scroll down for an introduction to the elements in an Ecology of Resource (EoR) learner context model, suggested steps for developing an EoR model (Luckin, 2010) and a worked example.
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- Brainstorm as many things as you can that might help learners in the context of your design challenge. This results in a list of potential resources.
- Focus down. Reduce the list of potential resources produced in step 1 to those that seem most appropriate to the objectives for your design challenge. This results in a reduced resource list.
- Think about things in your resource list in terms of their role, how they might help. Identify: Knowledge and/or Skills you want learners to develop; People that can help learners; Tools that may help people involved act towards the objectives; Features of the physical and temporal Environment that may be helpful. This may result in an expanded resource list organised in an intial ecology of resources model.
- Think about how learners (and others) access to resources may be constrained. Who and what filters (restricts, enables, structures) interactions with the resources identified? This results in a list of filters and a refined ecology of resources model.
- Identify learners' resources and filters. What things may learners bring to your design that can help them? How might what learners bring filter their interactions with your design? This results in a list of learner's resources & filters
- Identify who and/or what (together) can guide learners to act towards the learning objectives and provide and fade help in ways that encourage learning. This results in a list of potential More Able Partners (MAPS).
For an example see slides below. For more detailed examples see the examples cloud.
12:22 on 21 November 2012 (Edited 22:29 on 28 November 2012)