OLD MOOC WK 3 Activity 2 Course Cards
Cloud created by:
25 January 2013
Getting off the computer and into an activity, ideally a collaborative one, is always productive.
A carefully moderated workshop can reveal the unexpected, more importantly it is an informed way to prioritise issues and to use a the combined expertise of a variety of people. From the OU Course B822 Creative Innovation and Change I learnt the value of constructing a team of people to address a problem - from different backgrounds, with different responsibilities and outlooks, even someone to rock the boat. No one person’s voice is allowed to override the views of others. Such a group would achieve a lot with this OULDI pack. Though game-like it is a valid and valuable tool.
Working alone there were a number of hurdles to overcome:
A black and white printer.
The sheets were printed off then painted. Not liking the look of the purple these cards all become yellow.
Ideally they would all be spray-glued to backing card to make them more robust - at least so that they don’t curl up at the edges.
On the first sweep I got the 38 number of cards down to 26. This was gradually reduced in 2s and 3s until there were the requisite 16.
The 16x16 spreadsheet is a Google Doc that I can share. This is the outcome:
(I took the orange to be red, and didn't like the purple I mixed with the box of old watercolour paints I dug out to make my set of cards).
Fig.1. Used a pairs table the 16 cards were ranked
Using a paired-sets in a table I was able to rank these 16 - clearly the exercise of discussing these with colleagues would have been extremely useful and the process of deliberation brought up issues of budget, resources and time-scale, and even refined the project as it is conceived and visualised as a certain number of activities.
Fig. 2. In rank order a diamond was created with the chosen cards.
- Problem Based
- Applied Concepts
- Mentoring in work-place
- Scaffolded learning
- Practice based
- Student generated content
- Day Schools
- Blended approach
- Authentic resources
- Practice placement
- Professional community
- Portfolio or eportfolio
- Active discovert
- Step by step instruction
Choose a maximum of 12 cards from the pack which define the key features of your course or module.
|Step by step instructions||Guidance and Support|
|Mentoring in the workplace|
|Applied concepts||Content and Experience|
|Collaborative||Communication and Collaboration|
|Student generated content||Reflection and Demonstration|
|Portfolio or e-portfolio|
In terms of the module DIY Mutlimedia I become very aware of the value of learning alongside an expert, of being with skilled practioners even - and very much the need to have a project brief to work to. So very much a hands on learning experience with authentic tools to create a real object or digital asset, or activity. This would also take the learners away from the computer screen, even out of the classroom into a design studio or agency. In fact the 'Online' card didn't make it into the 16. Even though this is to develop skills in use of digital multimedia tools I felt I was organising a workshop for potters, painters and tapestry weavers i.e. there is a highly practical element to it and there's nothing better than having a live guide at your shoulder ... and if there has to be a compromise then it would be live or 'as live' instruction over the Internet.