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Supporting the design of learning games for formal learning: models and tools
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27 January 2013
In this paper, we present a set of tools that we have experimented and proposed in order to reduce the gap between the “intentions” of teachers-designers and the actual activities that are proposed to learners. We particularly focus on learning game design. We insist on the pedagogical creativity, and on a phase of negotiation during which a team of designers are gathered to propose ideas about the "global sketching" of an original solution to deploy, adapted to the target. They have also to clarify their intentions in terms of audience's characterization, didactical features, game mechanisms, etc. This paper presents the results of an experiment with ScenLRPG, a tool intended to foster collaboration during the design phase of GBL scenarios. Based on a specific graphic formalism, ScenLRPG allows groups of designers to describe scenario elements so as to justify and negotiate their design choices.