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ARTiFactor's Dream's project; a reflection of my OLDSMOOC experience
Designing a learning environment for practicing digital literacies
Cloud created by:
3 March 2013
Art volunteers for FreeGeekTwinCities and initially envisioned creating
"a map of learning activities for raising participant's digital literacy competencies. Learners could jump in at any time, anywhere on the map, and find guidance to master that particular skill set. The map would be dynamic, continually being improved and expanded, much like in wikipedia." (My Dream)
Art has a BS in Physics Education and created his own curriculum for 10 years but has not been in a class room for thirty years. Art is a life-long-learner and is aware of many recent internet communication technologies.
For years Art has wanted to help people use the internet to realize their potential. He read that 2012 was the "year of the MOOC" and decides to enroll in his first mooc, OLDSMOOC "Learning Design for a 21st Century Curriculum".
For three weeks Art functioned much as he had during his 10 years in college. He tried to do what he thought the instructors wanted. If he was uncertain of expectations he watched and imitated his peers (vicarious learning).
Art was thrilled to learn new tools like MindMeister, NetVibes, BibSonomy, LucidChart,and Twitter. Trying to manage the tsunamy of new resources was overwhelming. He decided not to even start using Diigo because it only allowed 1000 bookmarks before hiiting a paywall . He did start to see why social bookmarking was valuable, though.
Week 4 theme was connecting or partnering up. It did not happen. Art suddenly realized he had not made an entry in his daily jounal after Day 20. Feeling lost and hoplessly behind Art decided to sign up for 2 more MOOCs. He did a week's worth of assignments in foeMOOC but 2 minutes after submitting his homework the foeMOOC was suspended. He jumped over to edcMOOC and did 5 weeks of work, submitted his unfinished oldsMOOC project for his digital artefact requirement and will probably get a certificateof participation.
Now it is Week 8 and Art wants to show his peers he is not a quitter. His Dream Project is not finished but he now realizes how similar it is to the learning design of oldsMOOC.
In order to best enable participants to learn, Art agrees with the learning design theory that learning is enabled best when it involves an authentic project that the learner is passionate about, and that involves group work with discussion, reflection, cooperation, and peer assessment. Art's experience in oldsMOOC, leads him to believe that community building, and if necessary, facilitating "partnering up" be a requirement before practicing social networking. He hopes to structure the learning environment so that every participant's contributions are acknowledged.
Art's project intends to provide and model using tools for knowledge aquisition, collaboration, reflection, construction, presentation, etc., facilitating networks between fellow students, and also faciltating networking with others contributing to their field of inquiry.
"Self-organised learning networks provide a base for the establishment of a form of education that goes beyond course and curriculum centric models, and envisions a learner-centred and learner controlled model of lifelong learning." (Koper 2004)
Some challenges yet to be worked out are:
- getting site visitors to commit (click on the join button)
- match up newcomers by interests (maybe a form that populates a spreadsheet)
- scaling if numbers exceed capacity of server or number of facilitators
- a way for voting up or down available OER